﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using moai_kun_v1;

public class PlayerMoveState : PlayerStateBase<OnGroundState>
{
    public PlayerMoveState(MainPlayer actor) : base(actor)
    {
    }

    public override void OnEnter()
    {
        base.OnEnter();
      
    }

    public override void OnLogic()
    {
        base.OnLogic();
        _actor.UpdateMove();
    }
}
